Thursday, November 29, 2012
The AIGA
The AIGA, or the American Institute of Graphic Arts, is an organization of designers and creatives helping one another across the nation. They're a very important identity within the world of design and I'm gonna talk a bit about what they do and how they help designers.
Tuesday, November 27, 2012
Peter Molyneux's Virtual Boy
I want to say one thing off the bat right here, I don't like the Microsoft Kinect. For gaming, that is. But that doesn't mean it's a bad idea. The Kinect can and is being used for some truly incredible things. Take for example legendary game designer Peter Molyneux's newest project, Milo.
Wednesday, October 24, 2012
The Gun Manufacturers of Borderlands 2 (Part 2)
So here it is, part two of my breakdown of the gun makers of Gearbox Software's Borderlands 2. Last time, I looked at four of them: Jakobs, Maliwan, Bandit, and Vladof. This time I'm going to be focusing on the remaining four: Tediore, Dahl, Torgue, and Hyperion. So without further ado, let's get this started.
Friday, October 12, 2012
The Gun Manufacturers of Borderlands 2
Recently, Gearbox Software released the sequel to their 2009 surprise best-seller, Borderlands. The franchise takes place on the planet Pandora, a hostile environment filled with deadly predators and roving clans of psychopathic, murderous bandits. One of the unique features it had was the numerous weapons manufacturers the player could chose to by guns from. But the problem was that they all felt the same. This is a problem Gearbox has certainly rectified in the sequel, Borderlands 2. They got rid of a few and gave each one their own unique identity, a sort of in-game branding for each manufacturer. In this post, I'm going to talk a little about the design aspects of four of them: Jakobs, Maliwan, Bandit, and Vladof.
This is not a test.
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